Telltale Games, the San Francisco-based episodic game developer who has been very busy so far in 2017, is now taking a few steps back. The developer announced today it will be laying off 90 of its employees, which amounts to about 25 percent of its total workforce.
It sounds like Telltale simply got too big in comparison to sales of its titles. In 2017 alone, the developer released second seasons of its episodic games based on Minecraft and Batman, along with the third season of its Walking Dead series, plus a game based on Marvel’s Guardians of the Galaxy comic book. Today’s press announcement stated the layoffs will not affect the development of Telltale’s previously announced projects, but added that in the future it will concentrate on launching fewer games. Telltale’s titles are among the few that are released for Windows, Mac, game consoles and mobile platforms like Android and iOS.
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Along with the layoffs, Telltale’s press announcement stated it will also be using “more proven technologies” to develop its games from now on. The developer has been using its own internal game engine and graphics for several years, and the age and features of that engine has fallen well behind other more established tools such as Unreal and Unity. It’s likely Telltale will use one of those established engines for future games.
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